Reforge
Spring 2018
R.R. Studios
Take control of RGR-5 In a post apocolyptic arena. Fight off ways of enemies to see if you can survive and adapt to find your way out.
Reforge was an eight week project. Developed by R.R. Studios, a team of 4 people: designer, programmer, and two artists. I was part of the art team, where i focus on enemy character models, particle effects, industrial models, as well as environmental assets.
Art Assets of Reforge
Gun Enemy
The most common enemy type of Reforge was the gun enemy that I modeled, textured, and rigged.

Tank Enemy
A more robust enemy was the Tank type. Also modeled, textured, and rigged by me.

Environment Art and Particle Effects
Scrap piles and arena doors can be seen here, That i modeled for Reforge. Also seen here are the main mechanic of our game being demonstrated by a particle effect designed and created by me. As well as the light effect on the scrap pile.
